Wenwei Lin

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Took part

AdventureX 2025 hackathon

A hackathon for 800+ young people with the theme “Game Everything”. I led a team that built Scribby, an AI writing practice app, and won third prize in the Zeabur track.

Date
2025.07.23
Format
In person · Hangzhou
My role
Team lead
Tags
hackathon · AI · writing

AdventureX 2025 ran for five days in Hangzhou (July 23 to 27), with more than 800 young people under 26 and the theme “Game Everything”.

I kept seeing the sign-up in May, applied, and to my surprise got in. Then I posted looking for teammates, wanting to build something that teaches writing; went to an offline meetup in Shanghai, where the free networking felt a bit awkward but I got along with the designers; and after a few online meetings, we narrowed what we’d build to a few small exercises.

On site, I led a team outside school for the first time and merged someone else’s PR for the first time; the organisers’ submission system broke, and we all stayed up late. Our project, Scribby, won third prize in the Zeabur track.

What I wrote then: “The result doesn’t matter; the experience does.” Looking back, the best thing it gave me was a few friends who still keep in touch and look out for each other.