AdventureX 2025 ran for five days in Hangzhou (July 23 to 27), with more than 800 young people under 26 and the theme “Game Everything”.
I kept seeing the sign-up in May, applied, and to my surprise got in. Then I posted looking for teammates, wanting to build something that teaches writing; went to an offline meetup in Shanghai, where the free networking felt a bit awkward but I got along with the designers; and after a few online meetings, we narrowed what we’d build to a few small exercises.
On site, I led a team outside school for the first time and merged someone else’s PR for the first time; the organisers’ submission system broke, and we all stayed up late. Our project, Scribby, won third prize in the Zeabur track.
What I wrote then: “The result doesn’t matter; the experience does.” Looking back, the best thing it gave me was a few friends who still keep in touch and look out for each other.